This ini file is a single variation without toggle keys to facilitate MOD merging. Open fuxuansingle.ini and the fuxuan.ini file in the MOD folder in text mode, find the part containing the ";" symbol under [TextureOverridefuxuanA] in fuxuansingle.ini, you need to find the value after drawindexed corresponding to the variation you want in the same position of fuxuan.ini, and then copy it to fuxuansingle.ini (such as "if $bodytype == 0" means small body type, and "drawindexed = 115440, 47286, 0" ​​below it is the value need to be found. This value means: the first number is the number of displayed data, the second number is the number of skipped data. In this way, the required data is found in all data for display, as shown in the figure below)

           Data of the basic part                                    Data of the body
丨------------------------------------丨----------------------------------------------------丨-----……
0                                                 47286                                                                 162726     
         drawindexed = 47286, 0, 0                        drawindexed = 115440, 47286, 0

Therefore, there is no data if the first number is 0, so you don't need to care about these value (drawindexed = 0, xxxxx, 0). In addition, some have multiple drawindexeds and all of them should be added. You need to pay attention to the influence of body type. Different body types correspond to different clothes and stocking data. You need to find the corresponding data under the body type you need (in the same "if" layer as the corresponding bodytype). In addition,all of parts ([TextureOverridefuxuanA], [TextureOverridefuxuanB], [TextureOverridefuxuanC] and [TextureOverridefuxuanD]) must find the corresponding data and replace them, finally you can disassemble the variation you want

Please delete the fuxuan.ini file in the folder of the MOD before use, and then copy fuxuansingle.ini to the folder of the MOD

If you want to merge this mod with other mods, please delete the following lines before merging:

[TextureOverridefuxuanASilkLightMap]
hash = 74a3b00f
filter_index = 37

[TextureOverridefuxuanASilkLightMap2]
hash = 02291372
filter_index = 37

[TextureOverridefuxuanASilkLightMap3]
hash = cccc3f30
filter_index = 37

Because the merge will put "filter_index" in CommandList, and CommandList cannot recognize it, after the merge, add the above lines back to merge.ini (these lines are the identification texture of the silk material. If you do not add them, the silk material will be lost when looking up)

After merging using the merge script, only the last line of drawindexed values ​​will be retained, so you need to manually add all the previous lines. For example, in the example ini, if you change MOD to the first number (suffix .0 in ComandList), after merging:

[CommandListfuxuanA]
if $swapvar == 0
ib = ResourcefuxuanAIB.0
ps-t0 = ResourcefuxuanADiffuse.0
ps-t1 = ResourcefuxuanALightMap.0
drawindexed = 0, 330477, 0

You need to add drawindexed as shown in the example:

[CommandListfuxuanA]
if $swapvar == 0
ib = ResourcefuxuanAIB.0
ps-t0 = ResourcefuxuanADiffuse.0
ps-t1 = ResourcefuxuanALightMap.0
drawindexed = 47286, 0, 0
;bodytype
drawindexed = 115440, 47286, 0
;cloth
drawindexed = 0, 162726, 0
;stockingshoes
drawindexed = 44775, 162726, 0
;dress
drawindexed = 0, 326565, 0
;hat
drawindexed = 2481, 326565, 0
;necklace
drawindexed = 1431, 329046, 0
;glove
drawindexed = 0, 330477, 0
;leglace
drawindexed = 0, 330477, 0

[CommandListfuxuanA] [CommandListfuxuanB] [CommandListfuxuanC] [CommandListfuxuanD] all need this operation